Bahamut should die within 3–4 turn without having to do anything else (the Jump will help dodge almost all of Bahamut's Megaflares). The player could also use four Dragoons and use Jump every turn. It is advisable to have defeated Odin and Leviathan before attempting to battle Bahamut.Īnother strategy is to use an Evoker/ Summoner and summon Leviathan, as it will deal heavy damage. The Dragoon should equip Wind Spears or better, and the White Mage should cast Aeroga, if available. The Knight can use all items found in Bahamut's Lair. The player should keep the Knight protecting the White Mage, who will heal while the Dragoon uses Jump and the Black Mage uses high level magic. The Scholar should use another Chocobo's Wrath and Bahamut should fall within two turns.Īnother strategy is to make a party of a Dragoon, a Knight, a White Mage, and Black Mage. Next turn, the Dragoons will land on Bahamut for 5,000–9,999 damage (depending on job/character level). The Scholar's high Intelligence stat and Item Lore effect should deal 7,000–9,000 (depending on job and character level). The player should have their Scholar use a Chocobo's Wrath to cast Flare on Bahamut. A high job level Monk/ Black Belt and Thief/ Ninja may deal within the 2,000–4,500 Damage to Bahamut as well. A Devout/ White Mage with Aeroga or a second Dragoon would be helpful, albeit a little more costly. The other two jobs should attack physically, unless one or more is a high Intelligence job, which should use Chocobo's Wrath/ Flare to deal 3,000–4,000 damage to Bahamut. It is recommended to be at least level 42 with all characters. Repeating every turn should defeat Bahamut in about three turns.īefore saying "Yes" to Bahamut, the player should have at least one Dragoon and one Scholar, two Dragon Lances (purchasable in the Invincible), and at least one Chocobo's Wrath (one is found in Bahamut's Lair). Since Bahamut is an aerial opponent, it has a weakness to the Wind element.īefore saying "Yes" to Bahamut's challenge, the player should have two of the party's members be either Devouts or Dragoons, the latter of best equipped with two Wind Spears.Ī Devout should cast Aeroga, and Dragoon should use Jump, which will deal about 3,000 and 9,999 damage, respectively. Final Fantasy 7 Remake Intergrade Intermission Review - Half-Measureīahamut's two actions per turn sometimes include the powerful spell Megaflare, which deals enormous damage (1000 or more) to the entire party.
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